GAME GENIE(tm) FOR SEGA(tm) GENESIS(tm) CODES (c) 1993 Lewis Galoob Toys, Inc. All Rights
GAME GENIE(tm) FOR SEGA(tm) GENESIS(tm) CODES
(c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available through
VideoGames & Computer Entertainment for the private use of Game
Genie owners. No commercial use without authorization. This file
may be freely distributed for private, noncommercial use as long as
it is not altered and all text remains intact.
This product is licensed by Sega of America, Inc. for use with the
Sega(tm) Genesis(tm) System. Sega, s and the Sega Seal of Quality are
trademarks of Sega Enterprises, Ltd. Game titles are trademarks of their
respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc.
U.S. Patent No. 5,112,051.
THIS FILE CONTAINS ALL THE GAMES IN CODE UPDATE/SEGA GENESIS
VOL. 1, #2.
Alien 3 (tm) Game
Help Ripley really rip into those nasty aliens with these power
codes. RIP Codes 37 and 38 sometimes enable Ripley to jump through
walls and ceilings. Be careful, though, because she can stuck in
ceilings or walls or get trapped forever if there's no room on the
other side. If this happens, reset.
RIP
CODE KEY IN . . . EFFECT . . .
All Difficulty Modes:
1 D2CTCADY Game clock runs faster
2 SACTCADY Game clock runs slower
3 8ACTCADY Game clock runs much slower
4 AACTCA6J Game clock frozen (no time limit)
5 AJBTAAEY Start at stage 2 instead of stage 1
6 ANBTAAEY Start at stage 3
7 ATBTAAEY Start at guardian level after stage 3
8 AYBTAAEY Start at stage 4
9 A2BTAAEY Start at stage 5
10 A6BTAAEY Start at stage 6 I
11 BABTAAEY Start at guardian level after stage 6
12 BEBTAAEY Start at stage 7
13 BJBTAAEY Start at stage 8
14 BNBTAAEY Start at stage 9
15 BTBTAAEY Start at guardian level after stage 9
16 BYBTAAEY Start at stage 10
17 B2BTAAEY Start at stage 11
18 B6BTAAEY Start at stage 12
19 CABTAAEY Start at guardian level after stage 12
20 CEBTAAEY Start at stage 13
21 CJBTAAEY Start at stage 14
22 CNBTAAEY Start at stage 15
23 CTBTAAEY Start at guardian level after stage 15
24 AJNAEA3R Infinite ammo for machine gun
25 AJMAEA7C Infinite fuel for flamethrower
26 AJJTEA2J Infinite ammo for grenade launcher
27 AJKAEA88 Infinite hand grenades
28 M42ACAG0 Machine gun recharge pickup reloads to
capacity
29 NC2ACAHY Flamethrower recharge pickup reloads to
capacity
30 NL2TCAAW Grenade launcher recharge pickup reloads to
capacity
31 NW2TCABT Hand grenade recharge pickup reloads to
capacity
32 RG2TC6W4 Firstaid pickup restores energy gauge to
capacity
33 AMDACA4J Long falls do not reduce energy
34 ADEACAGJ Falls into turbine fans do not reduce energy
35 AJFTAA66 Never lose radar
36 A2EAAA8R Infinite lives
37 5DXAD93N Ripley jumps higher
38 YDXAD93N Ripley jumps much higher
Hard Difficulty Mode:
39 LBRTJAEJ Machine gun capacity is 50 instead of 99
40 GBRTJAEL Flamethrower capacity is 30 instead of 99
41 EBRTJAEN Grenade launcher capacity is 20 instead of
99 E
42 GBRTJAER Hand grenade capacity is 30 instead of 99
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
Alien 3 and related names are trademarks of Twentieth Century Fox
Film Corporation.
Batman (tm) Game (More Codes)
BAT Codes 9 thru 22 are new. With Codes 20 and 21, you may go
straight to the bosses on some levels. Code 22 will make Batman
invincible after he is hit once. Then he'll turn invisible. Normal game
play is possible, but watch out for jumps. To make Batman visible,
momentarily turn off effects and Batman may appear. If not, try
again.
BAT
CODE KEY IN . . . EFFECT . . .
1 E2ETAA4C MASTER CODEMUST BE ENTERED
2 AKFTAA4Y Infinite lives
3 RFFAA60N Batman floats when he dies!
4 AKYAAA9G Infinite Batarangs
5 RYFAC6VR Guns don't hurt
6 AKYTAA5L Infinite rockets for the Batwing
7 B2ATCA46 Punches, knives and guns don't hurt
8 AKYTAA7R Infinite rockets for the Batmobile
9 HEETBJX2 Start on Axis Chemical Plant level
10 HEETBNX2 Start on Flugelheim Museum level
11 HEETBTX2 Start battle with Bob the Goon
12 HEETBYX2 Start with graphic before Gotham City Streets
13 HEETB2X2 Start on Gotham City Streets level
14 HEETB6X2 Start battle with mimes
15 HEETBAX2 Start battle with Gotham City Streets boss
16 9TETBGD2 +BEETAAD4 + 96ETAAD6 + 5NETAYX8 + AJET
AA6A Start on Sky over Gotham level
17 9TETBGD2 +BJETAAD4 + 96ETAAD6 + 5NETAYX8 + AJET
AA6A Start on Gotham Cathedral level
18 9TETBGD2 +BNETAAD4 + 96ETAAD6 + 5NETAYX8 + AJET
AA6A Start on Gotham Cathedral level spikes
19 9TETBGD2 +BTETAAD4 + 96ETAAD6 + 5NETAYX8 + AJET
AA6A Meet the Joker
20 HEGABJVG Skip through levels
21 HEGABTVG Skip through levels faster
22 AKEAAA4J Invincible and invisible!
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
Batman and related names are trademarks of DC Comics Inc.
Bulls vs. Lakers and the NBA Playoffs (tm) Game
Everything's realistic here, from the players' signature moves down
to the way they look. Try BULL Code 2 and have all the time in the
world to take a shot. Get a 50point head start with Code 16, and
trounce the computer with Code 29 and 8 points per basket. If you're
an expert, have your opponent start with 50 points (Code 21).
BULL
CODE KEY IN . . . EFFECT . . .
1 R18A8608 MASTER CODEMUST BE ENTERED
2 ATHAAA68 Infinite shot clock
3 REJAA6TN Infinite timeouts for both teams
4 AFFTCAEL Team 1 starts with 1 timeout
5 APFTCAEL Team 1 starts with 3 timeouts
6 A7FTCAEL Team 1 starts with 7 timeouts
7 BFFTCAEL Team 1 starts with 9 timeouts
8 AFFTCAEW Team 2 starts with 1 timeout
9 APFTCAEW Team 2 starts with 3 timeouts
10 A7FTCAEW Team 2 starts with 7 timeouts
11 BFFTCAEW Team 2 starts with 9 timeouts
12 BJCAAAH8 Team 1 starts with 10 points
13 CTCAAAH8 Team 1 starts with 20 points
14 D2CAAAH8 Team 1 starts with 30 points
15 FACAAAH8 Team 1 starts with 40 points
16 GJCAAAH8 Team 1 starts with 50 points
17 BJCTAAAG Team 2 starts with 10 points
18 CTCTAAAG Team 2 starts with 20 points
19 D2CTAAAG Team 2 starts with 30 points
20 FACTAAAG Team 2 starts with 40 points
21 GJCTAAAG Team 2 starts with 50 points
DON'T COMBINE CODES 22 THRU 37 WITH ANY OF CODES 38 THRU 43
22 SFBTDEZ2 Team 1's baskets worth 1 point
23 SFBTDJZ2 Team 1's baskets worth 2 points
24 SFBTDNZ2 Team 1's baskets worth 3 points
25 SFBTDTZ2 Team 1's baskets worth 4 points
26 SFBTDYZ2 Team 1's baskets worth 5 points
27 SFBTD2Z2 Team 1's baskets worth 6 points
28 SFBTD6Z2 Team 1's baskets worth 7 points
29 SFBTDAZ2 Team 1's baskets worth 8 points
30 SFBTDEZR Team 2's baskets worth 1 point
31 SFBTDJZR Team 2's baskets worth 2 points
32 SFBTDNZR Team 2's baskets worth 3 points
33 SFBTDTZR Team 2's baskets worth 4 points
34 SFBTDYZR Team 2's baskets worth 5 points
35 SFBTD2ZR Team 2's baskets worth 6 points
36 SFBTD6ZR Team 2's baskets worth 7 points
37 SFBTDAZR Team 2's baskets worth 8 points
DON'T COMBINE CODES 38 THRU 43 WITH ANY OF CODES 22 THRU 37
38 A30TAAEA All 3pointers worth 6 points
39 BF0TAAEA All 3pointers worth 9 points
40 AK0TAAAT All free throws worth 2 points
41 AP0TAAAT All free throws worth 3 points
42 A30TAAAT All free throws worth 6 points
43 BF0TAAAT All free throws worth 9 points
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
Bulls vs. Lakers and the NBA Playoffs is a trademark of Electronic
Arts.
Dragon's Fury (tm) Game
This is a challenging video pinball game where you have to destroy
monsters and creatures to try to advance to the mystery stage. The
hidden passages to the bonus stages are fun, but it's tough to get the
points you need to reach the mystery stage (NOT!FURY Code 26 lets
you start with a bonus multiplier of 9 instead of one). With Codes 13
thru 26, the bonus multiplier will reset to 1 and bonus points will
reset to 100 after the first bonus (except if you also use Codes 27
and 28). Note that Codes 1 thru 26 may be affected by use of
passwords. And remember that in a 2player game the players share
the bonus; if it is not collected by one player, the current bonus
values are available for the other player to collect.
FURY
CODE KEY IN . . . EFFECT . . .
1 AECTBA3W Start game with 1 ball instead of 3
2 AJCTBA3W Start with 2 balls
3 ATCTBA3W Start with 4 balls
4 AYCTBA3W Start with 5 balls
5 A6CTBA3W Start with 7 balls
6 BJCTBA3W Start with 10 balls
7 B6CTBA3W Start with 15 balls
8 DECTBA3W Start with 25 balls
9 GJCTBA3W Start with 50 balls
10 KNCTBA3W Start with 75 balls
11 NTCTBA3W Start with 100 balls
12 RE0AA6WR Infinite balls
13 AACTAAEN Start with 0 bonus points instead of 100
14 AYCTAAEN Start with 500 bonus points
15 BJCTAAEN Start with 1000 bonus points
16 B6CTAAEN Start with 1500 bonus points
17 DECTAAEN Start with 2,500 bonus points
18 GJCTAAEN Start with 5,000 bonus points
19 KNCTAAEN Start with 7,500 bonus points
20 NNCTAAEN Start with 9,900 bonus points
21 AJCTAAE0 Start with bonus multiplier at 2 instead of 1
22 ANCTAAE0 Start with bonus multiplier at 3
23 ATCTAAE0 Start with bonus multiplier at 4
24 AYCTAAE0 Start with bonus multiplier at 5
25 A6CTAAE0 Start with bonus multiplier at 7
26 BECTAAE0 Start with bonus multiplier at 9
27 AVPAAA8L Bonus points never reset when bonus is
collected
28 AVPAAA8Y Bonus multiplier never resets when bonus is
collected
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
Dragon's Fury is a trademark of Tengen, Inc.
Evander Holyfield's Real Deal Boxing (tm) Game
This exciting and realistic challenge is named for the exchamp, but
it still provides uptodate fun and action. With DEAL Codes 1 and 7
you must win by a KO or TKO. Code 7 prevents boxers from being
refreshed between rounds, since Round 1 never ends. Code 8 allows
you to make a super boxer. You can give him Power, Stamina, Speed,
and Defense at any levels you wish, but if you set all of them to
their maximum values, then they can't be reduced.
DEAL
CODE KEY IN . . . EFFECT . . .
1 AJWAAA64 Always round 1
2 BJWAACFN + BJNAACHW Rounds are 1 minute long
3 BJWAAEFN + BJNAAEHW Rounds are 2 minutes long
4 BJWAAJEN + BJNAAJHW Rounds are 4 minutes long
5 BJWAANFN + BJNAANHW Rounds are 6 minutes long
6 BJWAAWFN + BJNAAWHW Rounds are 9 minutes long
7 CTRAAA2L Rounds never end
8 RGKTA6VW + TCKTA4AN + TCKTA4BR Set up new
career any way you want
Remember, you can pick 'n mix your codes!
Evander Holyfield's Real Deal Boxing is a trademark of SEGA.
F22 Interceptor (tm) Game
Stateoftheart flight simulation! Use these great codes to dial in
lives, ammo, chaff (radar decoys)
and fuel consumption.
22
CODE KEY IN . . . EFFECT . . .
1 RH9TR60T MASTER CODEMUST BE ENTERED
2 AHAAAAEE Start with 2 lives
3 AMAAAAEE Start with 3 lives
4 AXAAAAEE Start with 5 lives
5 A1AAAAEE Start with 6 lives
6 A9AAAAEE Start with 8 lives
7 BMAAAAEE Start with 11 lives
NOTE: CODES 8 THRU 21 WORK ONLY ON USA CAMPAIGN
8 WCPAGCA8 Start with 400 ammo
9 8WPAGCA8 Start with 500 ammo
10 MCPAGEA8 Start with 600 ammo
11 1WPAGEA8 Start with 700 ammo
12 ECPAGGA8 Start with 800 ammo
13 TWPAGGA8 Start with 900 ammo
14 7CPAGGA8 Start with 1000 ammo
15 FC1AGAAG Start with 40 chaff
16 GL1AGAAG Start with 50 chaff
17 HW1AGAAG Start with 60 chaff
18 J41AGAAG Start with 70 chaff
19 LC1AGAAG Start with 80 chaff
20 ML1AGAAG Start with 90 chaff
21 NW1AGAAG Start with 100 chaff
22 1B7TBLYW Fuel burns 2x faster than normal
23 1B7TBRYW Fuel burns 4x faster than normal
24 1B7TBGZA Afterburner fuel consumption 2x normal
25 1B7TBLZA Afterburner fuel consumption 3x normal
26 1B7TBWZA Afterburner fuel consumption 5x normal
27 1B7TB0ZA Afterburner fuel consumption 6x normal
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
F22 Interceptor is a trademark of Electronic Arts.
Ghostbusters (tm) Game
Go run, jump and get them ghosts! Running out of life and bombs used
to be a problem, but now you have GHOST Code 1 for an almost
infinite life bar and Code 26 for infinite bombs. If you're getting to
be an ectoexpert at this challenging game, try Codes 5 and 30 for
just a little life and no bombs, and you won't have a ghost of a
chance.
GHOST
CODE KEY IN . . . EFFECT . . .
1 BWSTAA54 Protection from most damage
2 96CTBTAR Start with 24 life bar ticks instead of 16
3 96CTA2AR Start with 12 life bar ticks
4 96CTATAR Start with 8 life bar ticks
5 96CTAJAR Start with 4 life bar ticks
6 ATCTAAAG Start with 5 rounds
7 AYCTAAAG Start with 6 rounds
8 A2CTAAAG Start with 7 rounds
9 A6CTAAAG Start with 8 rounds
10 BACTAAAG Start with 9 rounds
11 BECTAAAG Start with 10 rounds
12 96CTBYA0 Start with 26 energy bar ticks
13 96CTA2A0 Start with 12 energy bar ticks
14 96CTAJA0 Start with only 4 energy bar ticks
15 ACTTACH6 $10 ghosts worth $100
16 ACTTBAH6 $10 ghosts worth $1,000
17 ACTTBAS6 $10 ghosts worth $3,000
18 ACTTAEH8 $20 ghosts worth $200
19 ACTTAAS8 $20 ghosts worth $2,000
20 ACTTBA18 $20 ghosts worth $5,000
21 ACVAAGAA $30 ghosts worth $300
22 ACVABAJA $30 ghosts worth $3,000
23 ACVABATA $30 ghosts worth $5,000
24 ACVAALAC $50 ghosts worth $500
25 ACVABATC $50 ghosts worth $5,000
26 AV0TAA4C Infinite bombs
27 NNCTAABN Start with 99 bombs
28 CJCTAABN Start with 18 bombs
29 EYCTAABN Start with 37 bombs
30 AACTAABN Start with 0 bombs
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
Ghostbusters is a trademark of Columbia Pictures Industries, Inc.
Golden Axe (tm) Game (Sega Classic Version)
Save the land of Yuria from the evil oppressor Death Adder. In this
game, you fight with closerange attacks and a powerful magic that
kills everything on the screen. Use GASC Code 1 for invincibility,
and Code 5 for infinite lives.
THESE CODES ARE ONLY FOR THE SEGA CLASSIC VERSION OF THE
GAME. SEE CODEBOOK FOR CODES FOR THE ORIGINAL TITLE
GASC
CODE KEY IN . . . EFFECT . . .
1 BB1AAA78 Infinite hit points
2 RF8AA6W6 Infinite magic
3 FGYTBJVY Each magic pot worth 2
4 FGYTBNVY Each magic pot worth 3
5 KB8TAA46 Infinite lives
6 AJVTAA2T Infinite credits
7 AJ7TBA28 Start with 2 credits instead of 4
8 A27TBA28 Start with 6 credits
9 BA7TBA28 Start with 8 credits
10 ABBAACC4 Start with 1 life instead of 31st credit
only
NOTE: IF YOU HAVE MORE THAN 3 LIVES, THE GRAPHICS ON THE
COUNTER LOOK WEIRD, BUT IT STILL COUNTS CORRECTLY
11 ABBAALC4 Start with 5 lives1st credit only
12 ABBAARC4 Start with 7 lives1st credit only
13 ABBAAWC4 Start with 9 lives1st credit only
14 AAVTACBR Continue with 1 life instead of 3
15 AAVTALBR Continue with 5 lives
16 AAVTARBR Continue with 7 lives
17 AAVTAWBR Continue with 9 lives
18 ABBAAEDA Start with 2 magic pots instead of 1
19 ABBAAJDA Start with 4 magic pots
20 SA8ABET2 Start on stage 2
21 SA8ABJT2 Start on stage 3
22 SA8ABNT2 Start on stage 4
23 SA8ABTT2 Start on stage 5
24 SA8ABYT2 Start on stage 6
25 SA8AB2T2 Start on stage 7
26 SA8AB6T2 Start on stage 8
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
Golden Axe and related names are trademarks of Sega of America,
Inc.
Greendog, The Beached Surfer Dude (tm) Game
Find the funky ancient surfboard (probably left over from the '60's)
and break the curse in this fun game, with its good cartoony graphics
and lots 'o enemies. Hang ten, dude, with DOG Codes 1 and 5you'll
have infinite lives and spikes won't hurt you. If you need more of a
challenge, try Codes 17 and 23.
DOG
CODE KEY IN . . . EFFECT . . .
1 ATNTAA4E Infinite lives
2 AYPAAADE Start with 6 lives
3 A2PAAADE Start with 7 lives
4 BEPAAADE Start with 10 lives
5 ABYACAAN Spikes don't hurt
6 AYNABE5Y Start on Ancient Aztec Crypts level
7 A6NABE5Y Start on Mustique level
8 BJNABE5Y Start on Curacao level
9 BNNABE5Y Start on Underwater Crypts of Curacao level
10 BYNABE5Y Start on Skateboard level 1
11 B2NABE5Y Start on Jamaica level
12 B6NABE5Y Start on Skateboard level 2
13 CENABE5Y Start on Saba level
14 CJNABE5Y Start on Crypts after Saba level
15 CTNABE5Y Start on St. Vincent level
16 CYNABE5Y Start on the final Skateboard level
17 AACACAC4 Cola doesn't restore energy
18 AJCACAC4 Cola restores less energy than normal
19 DTCACAC4 Cola restores more energy than normal
20 GACACAC4 Cola completely restores energy
21 AD8AAACL Fish don't hurt
22 AX8AAACL Fish hurt more than normal
23 CD8AAACL Fish are devastating
24 AC6AAABG Birds don't hurt
25 BC6AAABG Birds hurt more than normal
26 CC6AAABG Birds are devastating
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
Greendog, The Beached Surfer Dude and related names are
trademarks of Ric Green.
Joe Montana II Sports Talk Football (tm) Game (Alternate Codes)
This is one of the toughest football challenges of them all, and the
playbyplay is a cool feature. Plenty of Game Genie (tm) codes give
you pinpoint control over plays, the clock, the length of the quarters,
even the scoring values. Note that JOE2 Codes 11 thru 18 replace the
20minute game option on the options screen. The options screen
will still display a 20minute game, even when a code has been used
to change this. The 40minute game and 60minute game options
work as normal. Think you have Super Bowl potential? Try JOE2 Code
1 and see if you can put together a scoring drive!
NOTE: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODES DO
NOT WORK ON YOUR GAME, THEN TRY THE "B" CODES
JOE2
CODE KEY IN . . . EFFECT . . .
1A AKFTRAGA Only have 1 play to make a first down
1B ALTTCAEG
2A APFTRAGA Only have 2 plays to make a first down
2B ARTTCAEG
3A AVFTRAGA Only have 3 plays to make a first down
3B AWTTCAEG
4A AKFTRA74 Have infinite plays to make a first down
4B ALTTCA6A
5A AFGARACC Every drive starts as 1st and goal, no matter
where the ball is!
5B ALVACA2J
6A C1TACAHY Play clock is 15 seconds long
6B CYDACAEL
7A GDTACAHY Play clock is 30 seconds long
7B GADACAEL
8A NDTACAHY Play clock is 60 seconds long
8B NADACAEL
9A WDTACAHY Play clock is 90 seconds long
9B WADACAEL
10A AAMAAAD4 Play clock is infinite
10B AAMTAAA0
11A ADVANCDR 1minute quarters (4minute game)
11B AB9ACCC6
12A ADVANEDR 2minute quarters (8minute game)
12B AB9ACEC6
13A ADVANAMR 20minute quarters (80minute game)
13B AB9ACAL6
14A ADVANLMR 25minute quarters (100minute game)
14B AB9ACLL6
15A ADVAPAMR 30minute quarters (120minute game)
15B AB9ADAL6
16A ADVANLXR 45minute quarters (180minute game)
16B AB9ACLW6
17A ADVANA5R 60minute quarters (240minute game)
17B AB9ACA46
18A ADVAPL5R 75minute quarters (300minute game)
18B AB9ADL46
19A ADVACAAW 0 timeouts per halfhome team
19B AADTCAFJ
20A AHVACAAW 1 timeout per halfhome team
20B AEDTCAFJ
21A AMVACAAW 2 timeouts per halfhome team
21B AJDTCAFJ
22A ADVACAAN 0 timeouts per halfvisiting team
22B AADTCAFC
23A AHVACAAN 1 timeout per halfvisiting team
23B AEDTCAFC
24A AMVACAAN 2 timeouts per halfvisiting team
24B AJDTCAFC
25A AVDTCA68 Infinite timeoutsvisiting team
25B AWBTAA6E
26A ABGARADN Touchdowns worth 0 points
26B ACVACAEW
27A AFGARADN Touchdowns worth 1 point
27B AGVACAEW
28A AKGARADN Touchdowns worth 2 points
28B ALVACAEW
29A APGARADN Touchdowns worth 3 points
29B ARVACAEW
30A AVGARADN Touchdowns worth 4 points
30B AWVACAEW
31A AZGARADN Touchdowns worth 5 points
31B A0VACAEW
32A A7GARADN Touchdowns worth 7 points
32B A8VACAEW
33A BBGARADN Touchdowns worth 8 points
33B BCVACAEW
34A BFGARADN Touchdowns worth 9 points
34B BGVACAEW
35A ABGARAC2 Extra points worth 0 points
35B ACVACAD8
36A AKGARAC2 Extra points worth 2 points
36B ALVACAD8
37A APGARAC2 Extra points worth 3 points
37B ARVACAD8
38A AVGARAC2 Extra points worth 4 points
38B AWVACAD8
39A AZGARAC2 Extra points worth 5 points
39B A0VACAD8
40A A3GARAC2 Extra points worth 6 points
40B A4VACAD8
41A A7GARAC2 Extra points worth 7 points
41B A8VACAD8
42A BBGARAC2 Extra points worth 8 points
42B BCVACAD8
43A BFGARAC2 Extra points worth 9 points
43B BGVACAD8
44A ABGARADC Field goals worth 0 points
44B ACVACAEJ
45A AFGARADC Field goals worth 1 points
45B AGVACAEJ
46A AKGARADC Field goals worth 2 points
46B ALVACAEJ
47A AVGARADC Field goals worth 4 points
47B AWVACAEJ
48A AZGARADC Field goals worth 5 points
48B A0VACAEJ
49A A3GARADC Field goals worth 6 points
49B A4VACAEJ
50A A7GARADC Field goals worth 7 points
50B A8VACAEJ
51A BBGARADC Field goals worth 8 points
51B BCVACAEJ
52A BFGARADC Field goals worth 9 points
52B BGVACAEJ
53A ABGARAEC Safeties worth 0 points
53B ACVACAFJ
54A AFGARAEC Safeties worth 1 points
54B AGVACAFJ
55A APGARAEC Safeties worth 3 points
55B ARVACAFJ
56A AVGARAEC Safeties worth 4 points
56B AWVACAFJ
57A AZGARAEC Safeties worth 5 points
57B A0VACAFJ
58A A3GARAEC Safeties worth 6 points
58B A4VACAFJ
59A A7GARAEC Safeties worth 7 points
59B A8VACAFJ
60A BBGARAEC Safeties worth 8 points
60B BCVACAFJ
61A BFGARAEC Safeties worth 9 points
61B BGVACAFJ
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
Joe Montana II Sports Talk Football is a trademark of Sega of
America, Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
John Madden Football '93 (tm) Game
The fasttalkin' coach with the great games is back for '93. MAD93
Codes 6 thru 12 can only be used with the 5minute quarter option.
The 10 and 15minute quarter options operate as usual. With Codes
25 thru 30, if the computer is allowed more than 4 downs, it still
punts on the 4th downso the advantage is yours. If the computer is
allowed less than 4 downs, it will always run plays and never punt.
MAD93
CODE KEY IN . . . EFFECT . . .
1 RH9T860T MASTER CODEMUST BE ENTERED
2 ESPTAAD6 Play clock starts at 35 seconds instead of 45
CODES 3 THRU 5 MAY CAUSE DELAYS IN PLAYS AND KICKOFFS WHEN
YOU PLAY AGAINST THE COMPUTER
3 HXPTAAD6 Play clock starts at 60 secondsuse in 2
player mode
4 MMPTAAD6 Play clock starts at 90 secondsuse in 2
player mode
5 ALCTCA7T Play clock frozenuse on 2player game only
6 D4LTCABE Each quarter lasts 30 seconds instead of 5
minutes
7 HWLTCABE Each quarter lasts 1 minute
8 SCLTCABE Each quarter lasts 2 minutes
9 0WLTCABE Each quarter lasts 3 minutes
10 OCLTCJBE Each quarter lasts 20 minutes
11 BCLTCRBE Each quarter lasts 30 minutes
12 CCLTC6BE Each quarter lasts 60 minutes
13 CCDACA2L No time limit (game lasts forever)
14 ACWAAAG6 Home team starts with 0 timeouts instead of
3
15 AGWAAAG6 Home team starts with 1 timeout
16 ALWAAAG6 Home team starts with 2 timeouts
17 A0WAAAG6 Home team starts with 5 timeouts
18 BGWAAAG6 Home team starts with 9 timeouts
19 ACWAAAHC Visiting team starts with 0 timeouts instead
of 3
20 AGWAAAHC Visiting team starts with 1 timeout
21 ALWAAAHC Visiting team starts with 2 timeouts
22 A0WAAAHC Visiting team starts with 5 timeouts
23 BGWAAAHC Visiting team starts with 9 timeouts
24 RG3TA6WG Infinite timeouts for both teams
25 AMJAAAA8 Only have 1 play to get a first down
26 ASJAAAA8 Only have 2 plays to get a first down
27 AXJAAAA8 Only have 3 plays to get a first down
28 A5JAAAA8 Have 5 plays to get a first down
29 A9JAAAA8 Have 6 plays to get a first down
30 BDJAAAA8 Have 7 plays to get a first down
31 AMJAAA22 Always first down (never lose possession on
downs)
32 FDLTAADR Only need 5 yards for a first down
33 SDLTAADR 15 yards needed for a first down
34 YDLTAADR 20 yards needed for a first down
35 8DLTAADR 30 yards needed for a first down
36 AMLTAA5Y Always goaltogo (must get touchdown)
37 AMKTAA9A Touchdown worth 0 points
38 GDKTBE1A Touchdown worth 1 point
39 GDKTBJ1A Touchdown worth 2 points
40 GDKTBN1A Touchdown worth 3 points
41 GDKTBT1A Touchdown worth 4 points
42 GDKTBY1A Touchdown worth 5 points
43 GDKTB61A Touchdown worth 7 points
44 GDKTBA1A Touchdown worth 8 points
45 ADKABE40 Extra point worth 0 points
46 AMKABE40 Extra point worth 2 points
47 ASKABE40 Extra point worth 3 points
48 AXKABE40 Extra point worth 4 points
49 A1KABE40 Extra point worth 5 points
50 A5KABE40 Extra point worth 6 points
51 A9KABE40 Extra point worth 7 points
52 BDKABE40 Extra point worth 8 points
53 ADKABE5G Field goal worth 0 points
54 AHKABE5G Field goal worth 1 point
55 AMKABE5G Field goal worth 2 points
56 AXKABE5G Field goal worth 4 points
57 A1KABE5G Field goal worth 5 points
58 A5KABE5G Field goal worth 6 points
59 A9KABE5G Field goal worth 7 points
60 BDKABE5G Field goal worth 8 points
61 AMLAAA5W Safety worth 0 points
62 GDLABEXW Safety worth 1 point
63 GDLABNXW Safety worth 3 points
64 GDLABTXW Safety worth 4 points
65 GDLABYXW Safety worth 5 points
66 GDLAB2XW Safety worth 6 points
67 GDLAB6XW Safety worth 7 points
68 GDLABAXW Safety worth 8 points
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
John Madden Football '93 is a trademark of Electronic Arts.
King's Bounty (tm) Game
Of the whopping 168 KING codes, 2 thru 156 are good only when
starting a new game. Be careful when using Codes 159 thru 162
without Code 163. In the early stages of a game, it doesn't take
many troops for an army to get too large for you to control. When
using Code 164, you will still see the number of available troops
decrease as you recruit them. However, if you leave the troop
dwelling and reenter it later, you will see that the original number
of troops in the dwelling has been restored. With Code 167, the
number of days left goes down and time passes normally. When days
left becomes 0, though, the game is not over. The counter will roll
over to 65,535 and the game never ends. After a game where you
used codes, if the game won't accept your password try Code 168.
However, if you had too many of something (for example 5,000 days
left), the game may reduce the number for you.
KING
CODE KEY IN . . . EFFECT . . .
1 R17AR6V0 MASTER CODEMUST BE ENTERED
2 NWWTEAFW Start with days left at 100
3 7CWTEGFW Start with days left at 1,000
4 5WWTELFW Start with days left at 1,500
5 4CWTERFW Start with days left at 2,000
6 VCWTFGFW Start with days left at 5,000
7 LCWTFEM6 Start with leadership at 50 for Sir Crimsaun
8 LCWTE0X6 Start with leadership at 75 for Sir Crimsaun
9 LCWTF456 Start with leadership at 125 for Sir Crimsaun
10 LCWTFPD6 Start with leadership at 150 for Sir Crimsaun
11 LCWTEVX6 Start with leadership at 200 for Sir Crimsaun
12 LCWTFZ56 Start with leadership at 250 for Sir Crimsaun
13 ACWTEAET Start with commission at 0 for Sir Crimsaun
14 NWWTEAET Start with commission at 100 for Sir
Crimsaun
15 8WWTECET Start with commission at 500 for Sir
Crimsaun
16 4CWTERET Start with commission at 2,000 for Sir
Crimsaun
17 VCWTFGET Start with commission at 5,000 for Sir
Crimsaun
18 CCWTERNT Start with commission at 10,000 for Sir
Crimsaun
19 ECWTE6YT Start with commission at 20,000 for Sir
Crimsaun
20 JCWTF3ET Start with commission at 40,000 for Sir
Crimsaun
21 7CWTF56T Start with commission at 65,000 for Sir
Crimsaun
22 ACWTEAEJ Start with gold at 0 for Sir Crimsaun
23 7CWTEGEJ Start with gold at 1,000 for Sir Crimsaun
24 1CWTE0EJ Start with gold at 3,000 for Sir Crimsaun
25 VCWTFGEJ Start with gold at 5,000 for Sir Crimsaun
26 ECWTE6YJ Start with gold at 20,000 for Sir Crimsaun
27 JCWTF3EJ Start with gold at 40,000 for Sir Crimsaun
28 7CWTF56J Start with gold at 65,000 for Sir Crimsaun
29 ARWTEAEA Start with maximum spell capacity at 0 for
Sir Crimsaun
30 ARWTECEA Start with maximum spell capacity at 1 for
Sir Crimsaun
31 ARWTEJEA Start with maximum spell capacity at 4 for
Sir Crimsaun
32 ARWTEREA Start with maximum spell capacity at 7 for
Sir Crimsaun
33 ARWTEYEA Start with maximum spell capacity at 10 for
Sir Crimsaun
34 ARWTFJEA Start with maximum spell capacity at 20 for
Sir Crimsaun
35 ARWTFENA Start with maximum spell capacity at 50 for
Sir Crimsaun
36 ARWTEJ6A Start with maximum spell capacity at 100
for Sir Crimsaun
37 AGWTEAEE Start with spell power at 0 for Sir Crimsaun
38 AGWTEEEE Start with spell power at 2 for Sir Crimsaun
39 AGWTEJEE Start with spell power at 4 for Sir Crimsaun
40 AGWTEREE Start with spell power at 7 for Sir Crimsaun
41 AGWTEYEE Start with spell power at 10 for Sir Crimsaun
42 AGWTFJEE Start with spell power at 20 for Sir Crimsaun
43 AGWTFENE Start with spell power at 50 for Sir Crimsaun
44 AGWTEJ6E Start with spell power at 100 for Sir
Crimsaun
45 GLWTEJ56 Start with leadership at 50 for Lord Palmer
46 NWWTEJ56 Start with leadership at 100 for Lord Palmer
47 S0WTEJ56 Start with leadership at 125 for Lord Palmer
48 W4WTEJ56 Start with leadership at 150 for Lord Palmer
49 3CWTEJ56 Start with leadership at 200 for Lord Palmer
50 9LWTEJ56 Start with leadership at 250 for Lord Palmer
51 ACWTEAEW Start with commission at 0 for Lord Palmer
52 NWWTEAEW Start with commission at 100 for Lord
Palmer
53 8WWTECEW Start with commission at 500 for Lord
Palmer
54 4CWTEREW Start with commission at 2,000 for Lord
Palmer
55 VCWTFGEW Start with commission at 5,000 for Lord
Palmer
56 CCWTERNW Start with commission at 10,000 for Lord
Palmer
57 ECWTE6YW Start with commission at 20,000 for Lord
Palmer
58 JCWTF3EW Start with commission at 40,000 for Lord
Palmer
59 7CWTF56W Start with commission at 65,000 for Lord
Palmer
60 ACWTEAEL Start with gold at 0 for Lord Palmer
61 7CWTEGEL Start with gold at 1,000 for Lord Palmer
62 1CWTE0EL Start with gold at 3,000 for Lord Palmer
63 VCWTFGEL Start with gold at 5,000 for Lord Palmer
64 ECWTE6YL Start with gold at 20,000 for Lord Palmer
65 JCWTF3EL Start with gold at 40,000 for Lord Palmer
66 7CWTF56L Start with gold at 65,000 for Lord Palmer
67 ACWTEEEA Start with maximum spell capacity at 0 for
Lord Palmer
68 AGWTEEEA Start with maximum spell capacity at 1 for
Lord Palmer
69 ALWTEEEA Start with maximum spell capacity at 2 for
Lord Palmer
70 A8WTEEEA Start with maximum spell capacity at 7 for
Lord Palmer
71 BLWTEEEA Start with maximum spell capacity at 10 for
Lord Palmer
72 CWWTEEEA Start with maximum spell capacity at 20 for
Lord Palmer
73 GLWTEEEA Start with maximum spell capacity at 50 for
Lord Palmer
74 NWWTEEEA Start with maximum spell capacity at 100
for Lord Palmer
75 ACWTECEE Start with spell power at 0 for Lord Palmer
76 ALWTECEE Start with spell power at 2 for Lord Palmer
77 AWWTECEE Start with spell power at 4 for Lord Palmer
78 A8WTECEE Start with spell power at 7 for Lord Palmer
79 BLWTECEE Start with spell power at 10 for Lord Palmer
80 CWWTECEE Start with spell power at 20 for Lord Palmer
81 GLWTECEE Start with spell power at 50 for Lord Palmer
82 NWWTECEE Start with spell power at 100 for Lord
Palmer
83 NWWTFEM8 Start with leadership at 50 for Tynnestra
84 NWWTEJ58 Start with leadership at 100 for Tynnestra
85 NWWTF458 Start with leadership at 125 for Tynnestra
86 NWWTFPD8 Start with leadership at 150 for Tynnestra
87 NWWTEVX8 Start with leadership at 200 for Tynnestra
88 NWWTFZ58 Start with leadership at 250 for Tynnestra
89 ACWTEAEY Start with commission at 0 for Tynnestra
90 NWWTEAEY Start with commission at 100 for Tynnestra
91 8WWTECEY Start with commission at 500 for Tynnestra
92 4CWTEREY Start with commission at 2,000 for
Tynnestra
93 VCWTFGEY Start with commission at 5,000 for
Tynnestra
94 CCWTERNY Start with commission at 10,000 for
Tynnestra
95 ECWTE6YY Start with commission at 20,000 for
Tynnestra
96 JCWTF3EY Start with commission at 40,000 for
Tynnestra
97 7CWTF56Y Start with commission at 65,000 for
Tynnestra
98 ACWTEAEN Start with gold at 0 for Tynnestra
99 7CWTEGEN Start with gold at 1,000 for Tynnestra
100 1CWTE0EN Start with gold at 3,000 for Tynnestra
101 VCWTFGEN Start with gold at 5,000 for Tynnestra
102 ECWTE6YN Start with gold at 20,000 for Tynnestra
103 JCWTF3EN Start with gold at 40,000 for Tynnestra
104 7CWTF56N Start with gold at 65,000 for Tynnestra
105 ALWTEAEC Start with maximum spell capacity at 0 for
Tynnestra
106 ALWTECEC Start with maximum spell capacity at 1 for
Tynnestra N
107 ALWTEGEC Start with maximum spell capacity at 3 for
Tynnestra
108 ALWTEREC Start with maximum spell capacity at 7 for
Tynnestra
109 ALWTEYEC Start with maximum spell capacity at 10 for
Tynnestra
110 ALWTFJEC Start with maximum spell capacity at Q20
for Tynnestra H
111 ALWTFENC Start with maximum spell capacity at 50 for
Tynnestra
112 ALWTEJ6C Start with maximum spell capacity at 100
for Tynnestra
113 ACWTEAEG Start with spell power at 0 for Tynnestra
114 ACWTECEG Start with spell power at 1 for Tynnestra
115 ACWTEJEG Start with spell power at 4 for Tynnestra
116 ACWTEREG Start with spell power at 7 for Tynnestra
117 ACWTEYEG Start with spell power at 10 for Tynnestra
118 ACWTFJEG Start with spell power at 20 for Tynnestra
119 ACWTFENG Start with spell power at 50 for Tynnestra
120 ACWTEJ6G Start with spell power at 100 for Tynnestra
121 GLWTF2M8 Start with leadership at 50 for Mad Moham
122 KRWTF2M8 Start with leadership at 75 for Mad Moham
123 S0WTF2M8 Start with leadership at 125 for Mad Moham
124 W4WTF2M8 Start with leadership at 150 for Mad Moham
125 3CWTF2M8 Start with leadership at 200 for Mad Moham
126 9LWTF2M8 Start with leadership at 250 for Mad Moham
127 ACWTEAE0 Start with commission at 0 for Mad Moham
128 NWWTEAE0 Start with commission at 100 for Mad Moham
129 8WWTECE0 Start with commission at 500 for Mad Moham
130 7CWTEGE0 Start with commission at 1,000 for Mad
Moham
131 VCWTFGE0 Start with commission at 5,000 for Mad
Moham
132 CCWTERN0 Start with commission at 10,000 for Mad
Moham
133 ECWTE6Y0 Start with commission at 20,000 for Mad
Moham
134 JCWTF3E0 Start with commission at 40,000 for Mad
Moham
135 7CWTF560 Start with commission at 65,000 for Mad
Moham
136 ACWTEAER Start with gold at 0 for Mad Moham
137 7CWTEGER Start with gold at 1000 for Mad Moham
138 1CWTE0ER Start with gold at 3,000 for Mad Moham
139 VCWTFGER Start with gold at 5,000 for Mad Moham
140 ECWTE6YR Start with gold at 20,000 for Mad Moham
141 JCWTF3ER Start with gold at 40,000 for Mad Moham
142 7CWTF56R Start with gold at 65,000 for Mad Moham
143 ACWTELEC Start with maximum spell capacity at 0 for
Mad Moham
144 AGWTELEC Start with maximum spell capacity at for Mad
Moham
145 AWWTELEC Start with maximum spell capacity at 4 for
Mad Moham
146 A8WTELEC Start with maximum spell capacity at 7 for
Mad Moham
147 BLWTELEC Start with maximum spell capacity at for Mad
Moham
148 CWWTELEC Start with maximum spell capacity at 20 for
Mad Moham
149 GLWTELEC Start with maximum spell capacity at 50 for
Mad Moham
150 NWWTELEC Start with maximum spell capacity at 100
for Mad Moham
151 AWWTEEEG Start with spell power at 4 for Mad Moham
152 A8WTEEEG Start with spell power at 7 for Mad Moham
152 BLWTEEEG Start with spell power at 10 for Mad Moham
154 CWWTEEEG Start with spell power at 20 for Mad Moham
155 GLWTEEEG Start with spell power at 50 for Mad Moham
156 NWWTEEEG Start with spell power at 100 for Mad Moham
157 1XYTBGR2 + AHYTAAG4 Always have 1 troop in each army
in battle
158 1XYTBGR2 + CXYTAAG4 Always have 20 troops in each
army in battle
159 1XYTBGR2 + GMYTAAG4 Always have 50 troops in each
army in battle
160 1XYTBGR2 + NXYTAAG4 Always have 100 troops in each
army in battle
161 1XYTBGR2 + 9MYTAAG4 Always have 250 troops in each
army in battle
162 1XYTBGR2 + 8XYTACG4 Always have 500 troops in each
army in battle
163 2AXTDCTG Never lose control of an army
164 AMBAAA84 Recruiting does not reduce population of
troop dwellings
165 AKWACA9Y Recruitment and boat rental are free
166 RGNAA6YY Armies work for free
167 CBCTAA6T Never run out of days
168 AJVTAA4L + AJTAAA6Y Accept any password
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
King's Bounty and related names are trademarks of New World
Computing, Inc.
Krusty's Super Fun House (tm) Game
America's Number 1 video game family is backthis time with
Krusty the Clown leading the way in a tough puzzleandaction
challenge. For help, FUN Codes 1 and 2 together give you infinite
lives, and Code 49 gives you infinite pies and superballs. Getting
cocky? See how far you can get with Code 3, one life. Codes 17 thru
20 give you more time to complete bonus rooms, where you normally
have about 15 seconds.
FUN
CODE KEY IN . . . EFFECT . . .
1 AVSTAA6A No lives deducted when you use the Last
Resort
2 AWBTAA44 No lives deducted when you run out of health
3 AE5TAAAW Start with 1 life
4 AJ5TAAAW Start with 2 lives
5 AY5TAAAW Start with 5 lives
6 BJ5TAAAW Start with 10 lives
7 B65TAAAW Start with 15 lives
8 CT5TAAAW Start with 20 lives
USE CODES 9 THRU 16 FOR FUN ONLY, NOT TO FINISH THE GAME
9 ABFAAA6J Magic blocks are always food
10 ABFAAA6J + X3FAAAEL Magic blocks are always pies
11 ABFAAA6J + 23FAAAEL Magic blocks are always bags of
tricks
12 ABFAAA6J + 6BFAAAEL Magic blocks are always mugs
13 ABFAAA6J + 93FAAAEL Magic blocks are always hooters
14 ABFAAA6J + DBFAACEL Magic blocks are always extra
lives
15 ABFAAA6J + JBFAACEL Magic blocks give you nothing, but
may still open a secret passage
16 ABFAAA6J + 93FAAEEL Magic blocks are always
superballs
17 LA9TAACT About 25 seconds to get all tokens in bonus
rooms
18 SA9TAACT About 35 seconds to get all tokens in bonus
rooms
19 0T9TAACT About 55 seconds to get all tokens in bonus
rooms
20 8A9TAACT About 70 seconds to get all tokens in bonus
rooms
21 SE8TBJZ4 Completing bonus room worth 2 extra lives
22 SE8TBNZ4 Completing bonus room worth 3 extra lives
23 SE8TBTZ4 Completing bonus room worth 4 extra lives
24 SE8TBYZ4 Completing bonus room worth 5 extra lives
25 AVFTAA8A Krusty doll magic blocks worth 0 extra lives
26 SFFTBJ0A Krusty doll magic blocks worth 2 extra lives
27 SFFTBN0A Krusty doll magic blocks worth 3 extra lives
28 SFFTBT0A Krusty doll magic blocks worth 4 extra lives
29 SFFTBY0A Krusty doll magic blocks worth 5 extra lives
FOR CODES 30 THRU 37, THE NUMBER OF SUPERBALLS IN THE CODE IS
THE MAXIMUM NUMBER YOU CAN CARRY
30 AFGTAAEY Superball magic blocks worth 1 superball
31 AKGTAAEY Superball magic blocks worth 2 superballs
32 APGTAAEY Superball magic blocks worth 3 superballs
33 AVGTAAEY Superball magic blocks worth 4 superballs
34 A7GTAAEY Superball magic blocks worth 7 superballs
35 BKGTAAEY Superball magic blocks worth 10 superballs
36 B7GTAAEY Superball magic blocks worth 15 superballs
37 CVGTAAEY Superball magic blocks worth 20 superballs
FOR CODES 38 THRU 44, THE NUMBER OF PIES IN THE CODE IS THE
MAXIMUM NUMBER YOU CAN CARRY
38 AFFTAABY Pie magic blocks worth 1 pie
39 APFTAABY Pie magic blocks worth 3 pies
40 AZFTAABY Pie magic blocks worth 5 pies
41 A7FTAABY Pie magic blocks worth 7 pies
42 B7FTAABY Pie magic blocks worth 15 pies
43 CVFTAABY Pie magic blocks worth 20 pies
44 D3FTAABY Pie magic blocks worth 30 pies
45 SFFTANBW Pie magic blocks add to total pies
46 SFGTANEW Superball magic blocks add to total
superballs
USE CODE 47 FOR FUN ONLY, NOT TO FINISH THE GAME
47 BBGTAA6J Always pick up pies, never superballs
FOR CODE 48, FIRST KICK A BLOCK THAT ORIGINALLY CONTAINED A
SUPERBALL. AFTER THAT, IT WILL LOOK LIKE YOU PICK UP PIES, BUT
YOU WILL ACTUALLY BE PICKING UP SUPERBALLS
48 BBFTAA3J Always pick up superballs, never pies
49 AKTTAA3N Infinite pies and superballs
50 ABFAAAG0 Food magic blocks worth 0 health points
instead of 35
51 BKFAAAG0 Food magic blocks worth 10 health points
52 CVFAAAG0 Food magic blocks worth 20 health points
53 D3FAAAG0 Food magic blocks worth 30 health points
54 FBFAAAG0 Food magic blocks worth 40 health points
55 GKFAAAG0 Food magic blocks worth 50 health points
56 HVFAAAG0 Food magic blocks worth 60 health points
57 LBFAAAG0 Food magic blocks worth 80 health points
58 MKFAAAG0 Food magic blocks worth 90 health points
59 NVFAAAG0 Food magic blocks worth 100 health points
60 CJ4TAA9L Start on section 2 with section 1 complete
61 FJ4TAA9L Start on section 3 with sections 1 and 2
complete
62 JJ4TAA9L Start on section 4 with sections 1 thru I3
complete
63 MJ4TAA9L Start on section 5 with sections 1 thru 4
complete
64 RJ4TAA9L Start anywhere you wantwith infinite lives
Remember, you can pick 'n mix your codes!
Krusty's Super Fun House and related names are trademarks of
Acclaim Entertainment, Inc.
NFL Sports Talk Football '93 Starring Joe Montana (tm) Game
Despite his injuries, the NFL's alltime great quarterback keeps
putting out great games. Enjoy all the variations you can key in with
these JOE93 codes. For Codes 26, 27, 32, and 33, the counter does
not properly display the number of timeouts, but the codes do work.
JOE93
CODE KEY IN . . . EFFECT . . .
1 AK8TEAD0 Only have 1 play to make a first down
2 AP8TEAD0 Only have 2 plays to make a first down
3 AV8TEAD0 Only have 3 plays to make a first down
4 AK8TEA5T Have infinite plays to make a first down
5 AB9AELD4 Only need 5 yards to get a 1st down
6 AB9AE8D4 Must get 15 yards to get a 1st down
7 AB9AFJD4 Must get 20 yards to get a 1st down
8 AB9AF6D4 Must get 30 yards to get a 1st down
9 AK9AEA6Y Always goaltogomust get a TD
10 C1PTCAEY Play clock is 15 seconds long
11 GDPTCAEY Play clock is 30 seconds long
12 NDPTCAEY Play clock is 60 seconds long
13 WDPTCAEY Play clock is 90 seconds long
14 AANAAACT Play clock is infinite
15 ABMAECC4 Each quarter is 1 minute
16 ABMAEEC4 Each quarter is 2 minutes
17 ABMAEAL4 Each quarter is 20 minutes
18 ABMAELL4 Each quarter is 25 minutes
19 ABMAFAL4 Each quarter is 30 minutes
20 ABMAELW4 Each quarter is 45 minutes
21 ABMAEA44 Each quarter is 60 minutes
22 ABMAFL44 Each quarter is 75 minutes
23 ADRACAFW 0 timeouts per halfhome team
24 AHRACAFW 1 timeout per halfhome team
25 AMRACAFW 2 timeouts per halfhome team
26 AXRACAFW 4 timeouts per halfhome team
27 A1RACAFW 5 timeouts per halfhome team
28 ATLTCA8J Infinite timeoutshome team
30 AHRACAFN 1 timeout per halfvisiting team
31 AMRACAFN 2 timeouts per halfvisiting team
32 AXRACAFN 4 timeouts per halfvisiting team
33 A1RACAFN 5 timeouts per halfvisiting team
34 ATMACA2C Infinite timeoutsvisiting team
35 AB9TEAA8 Touchdowns worth 0 points
36 AF9TEAA8 Touchdowns worth 1 point
37 AK9TEAA8 Touchdowns worth 2 points
38 AP9TEAA8 Touchdowns worth 3 points
39 AV9TEAA8 Touchdowns worth 4 points
40 AZ9TEAA8 Touchdowns worth 5 points
41 A79TEAA8 Touchdowns worth 7 points
42 BB9TEAA8 Touchdowns worth 8 points
43 BF9TEAA8 Touchdowns worth 9 points
44 AB9TEAAL Extra points worth 0 points
45 AK9TEAAL Extra points worth 2 points
46 AP9TEAAL Extra points worth 3 points
47 AV9TEAAL Extra points worth 4 points
48 AZ9TEAAL Extra points worth 5 points
49 A39TEAAL Extra points worth 6 points
50 A79TEAAL Extra points worth 7 points
51 BB9TEAAL Extra points worth 8 points
52 BF9TEAAL Extra points worth 9 points
53 AB9TEAAY Field goals worth 0 points
54 AF9TEAAY Field goals worth 1 point
55 AK9TEAAY Field goals worth 2 points
56 AV9TEAAY Field goals worth 4 points
57 AZ9TEAAY Field goals worth 5 points
58 A39TEAAY Field goals worth 6 points
59 A79TEAAY Field goals worth 7 points
60 BB9TEAAY Field goals worth 8 points
61 BF9TEAAY Field goals worth 9 points
62 AB9TEACL Safeties worth 0 points
63 AF9TEACL Safeties worth 1 point
64 AP9TEACL Safeties worth 3 points
65 AV9TEACL Safeties worth 4 points
66 AZ9TEACL Safeties worth 5 points
67 A39TEACL Safeties worth 6 points
68 A79TEACL Safeties worth 7 points
69 BB9TEACL Safeties worth 8 points
70 BF9TEACL Safeties worth 9 points
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
NFL Sports Talk Football '93 Starring Joe Montana is a trademark of
SEGA.
PitFighter (tm) Game
This version of the popular arcade game features kicking, punching,
and a nice variety of other antisocial behavior. As Ty, Kato or Buzz,
you must fight for the right to face the Masked Warrior. Get to him
faster with PIT Codes 1 thru 14. (The numbers of matches in these
codes include grudge matches. In the 2player mode, an extra
elimination match takes place just before the championship match.)
In the 2player mode, Code 15 allows both players to team against
Masked Warrior. Experts, try Code 16 to start with only 1 life.
PIT
CODE KEY IN . . . EFFECT . . .
1 AHNT3A6J + JDNT20NL + PDNT22EN Must win 14 matches
instead of 15 to become champion
2 AMNT3A6J + JDNT20NL + PDNT22EN Must win 13 matches
to become champion
3 ASNT3A6J + JDNT20NL + PDNT22EN Must win 12 matches
to become champion
4 AXNT3A6J + JDNT20NL + PDNT22EN Must win 11 matches
to become champion
5 A1NT3A6J + JDNT20NL + PDNT22EN Must win 10 matches
to become champion
6 A5NT3A6J + JDNT20NL + PDNT22EN Must win 9 matches to
become champion
7 A9NT3A6J + JDNT20NL + PDNT22EN Must win 8 matches to
become champion
8 BDNT3A6J + JDNT20NL + PDNT22EN Must win 7 matches to
Ubecome champion
9 BHNT3A6J + JDNT20NL + PDNT22EN Must win 6 matches to
become champion
10 BMNT3A6J + JDNT20NL + PDNT22EN Must win 5 matches to
become champion
11 BSNT3A6J + JDNT20NL + PDNT22EN Must win 4 matches to
become champion
12 BXNT3A6J + JDNT20NL + PDNT22EN Must win 3 matches to
become champion
13 B1NT3A6J + JDNT20NL + PDNT22EN Must win 2 matches to
become champion
14 B5NT3A6J + JDNT20NL + PDNT22EN Must win 1 match to
become champion
15 B9NT3A6J + JDNT20NL + PDNT22EN Both players fight for
championship at same time
16 AFYT2AAJ Start with 1 life
17 AKYT2AAJ Start with 2 lives
18 APYT2AAJ Start with 3 lives
19 AZYT2AAJ Start with 5 lives
20 A3YT2AAJ Start with 6 lives
21 AVZA2A2R Infinite lives
22 BB0T2AGE Match clock runs faster
23 JB0T2AGE Match clock runs slower
24 GB0T2A8L Freeze match clock (no time limit)
25 3DMA2ADA Power pill lasts for a shorter time
26 EDMA2GDA Power pill lasts for a longer time
27 ADMA3ADA Power pill lasts much longer
28 ALBA2A9R Power pill lasts until death or end of match
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
PitFighter and related names are trademarks of Atari Games.
QuackShot (tm) Game (Alternate Codes)
Have you been able to quack this game and find the Great Duck
Treasure? No? Then try some of these ducky Game Genie (tm) codes.
With QUAK Code 2 you never lose power. Vary the 3 Donald Ducks you
normally start with by keying in Codes 7 thru 14. With Code 6, you're
invulnerable to everything except the last boss's sword. Combine
some of these, or use them one at a time, and you should be able to
finally wipe out Big Pete!
NOTE: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODES DO
NOT WORK ON YOUR COPY OF THE GAME, THEN TRY THE "B" CODES
QUAK
CODE KEY IN . . . EFFECT . . .
1A AJCAAA2L MASTER CODEMUST BE ENTERED
1B RECTA6VE
2A BBJAAAD0 Start with maximum power
2B BBJTAAAA
3A AKJAAAD0 Start with less power
3B AKJTAAAA
4A BBEAAABW Start with maximum power after you lose a
Donald Duck
4B BBEAAAEG
5A AKEAAABW Start with less power after you lose a Donald
Duck
5B AKEAAAEG
6A AKSAAA24 Almost infinite power (last boss's sword can
still hurt you)
6B AKSAAA9J
7A AFJAAABG Start with 1 Donald Duck
7B AFJAAAFN
8A AZJAAABG Start with 5 Donald Ducks
8B AZJAAAFN
9A BBJAAABG Start with 8 Donald Ducks
9B BBJAAAFN
10A BKJAAABG Start with 10 Donald Ducks
10B BKJAAAFN
11A DFJAAABG Start with 25 Donald Ducks
11B DFJAAAFN
12A GKJAAABG Start with 50 Donald Ducks
12B GKJAAAFN
13A NPJAAABG Start with 99 Donald Ducks
13B NPJAAAFN
14A AVEAAA28 Infinite Donald Ducks
14B AVEAAA5W
15A AKJTAA2J Infinite popcorn on popcorn pickup
15B AKJTAA6W
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
QuackShot and related names are trademarks of The Walt Disney
Company.
Revenge of Shinobi (tm) Game
There are 3 sets of codes for this popular adventure. Versions A and
B are for the original title. (The third set of codes is for the Sega
Classic version, later in the book). The VENGE Codes will help you
vanquish the evil Neo Zeed army. With Code 5, shurikens and swords
don't hurt you. Code 8 lets you use Jitsu of Mijin with no loss of life.
NOTE: THERE ARE TWO VERSIONS OF THIS GAME. IF THE "A" CODES DO
NOT WORK ON YOUR COPY OF THE GAME, THEN TRY THE "B" CODES. (IF
NEITHER WORKS, TRY THE SEGA CLASSIC CODES)
CODE KEY IN . . . EFFECT . . .
1A ACTTBA4Y Infinite livesexcept when using Jitsu of
Mijin
1B ACRTBA32
2A BMVTGA6L Infinite shurikins
2B BMTTGA4L
3A BXVAGA9E Infinite life bar
3B BXTAGA7E
4A AANTCAAJ Some bombs and enemy shurikins don't hurt
4B AANTCAAJ
5A ABCABA94 + RFCAA616 Some bombs, enemy shurikins and
swords don't hurt
5B ABCABA90 + RFCAA612
6A AC5ABA46 No life lost when using Jitsu of Mijin
6B AC3ABA44
7A NTBAAAC6 Start with 100 shurikins
7B NTBAAAC08A 3ABAAAC6 Start with 200 shurikins
8B 3ABAAAC0
9A 8TBAACC6 Start with 500 shurikins
9B 8TBAACC0
10A BGKAAAH4 Start with 9 continues
10B BGHAAAG0
11A AGKAAAH4 Start with 1 continue
11B AGHAAAG0
12A A0KAAAH4 Start with 5 continues
12B A0HAAAG0
13A AGKTAAAA Start in District 1, level 2
13B AGHAAAG6
14A ALKTAAAA Start in District 1, level 3
14B ALHAAAG6
15A ARKTAAAA Start in District 2, level 1
15B ARHAAAG6
16A AWKTAAAA Start in District 2, level 2
16B AWHAAAG6
17A A0KTAAAA Start in District 2, level 3
17B A0HAAAG6
18A A4KTAAAA Start in District 3, level 1
18B A4HAAAG6
19A A8KTAAAA Start in District 3, level 2
19B A8HAAAG6
20A BCKTAAAA Start in District 3, level 3
20B BCHAAAG6
21A BGKTAAAA Start in District 4, level 1
21B BGHAAAG6
22A BLKTAAAA Start in District 4, level 2
22B BLHAAAG6
23A BRKTAAAA Start in District 4, level 3
23B BRHAAAG6
24A BWKTAAAA Start in District 5, level 1
24B BWHAAAG6
25A B0KTAAAA Start in District 5, level 2
25B B0HAAAG6
26A B4KTAAAA Start in District 5, level 3
26B B4HAAAG6
27A B8KTAAAA Start in District 6, level 1
27B B8HAAAG6
28A CCKTAAAA Start in District 6, level 2
28B CCAHAAG6
29A CGKTAAAA Start in District 6, level 3
29B CGHAAAG6
30A CLKTAAAA Start in District 7, level 1
30B CLHAAAG6
31A CRKTAAAA Start in District 7, level 2
31B CRHAAAG6
32A CWKTAAAA Start in District 7, level 3
32B CWHAAAG6
33A C0KTAAAA Start in District 8, level 1
33B C0HAAAG6
34A C4KTAAAA Start in District 8, level 2
34B C4HAAAG6
35A C8KTAAAA Start in District 8, level 3
35B C8HAAAG6
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
Revenge of Shinobi and related names are trademarks of SEGA.
Revenge of Shinobi (tm) Game (Sega Classic Version)
NOTE: THESE CODES ARE FOR THE SEGA CLASSIC VERSION OF THE
GAME
VENGESC
CODE KEY IN . . . EFFECT . . .
1 ACSABA86 Infinite livesexcept when using Jitsu of
Mijin
2 BMTTGA4L Infinite shurikins
3 BXTAGA7E Infinite life bar
4 AANTCAAJ Some bombs and enemy shurikins don't hurt
5 ABCTBA90 + RFCTA612 Some bombs, enemy shurikins and
swords don't hurt
6 AC4ABA4R No life lost when using Jitsu of Mijin
7 NTBTAAC0 Start with 100 shurikins
8 3ABTAAC0 Start with 200 shurikins
9 8TBTACC0 Start with 500 shurikins
10 BGHTAACT Start with 9 continues
11 AGHTAACT Start with 1 continue
12 A0HTAACT Start with 5 continues
13 AGHTAAC0 Start in District 1, level 2
14 ALHTAAC0 Start in District 1, level 3
15 ARHTAAC0 Start in District 2, level 1
16 AWHTAAC0 Start in District 2, level 2
17 A0HTAAC0 Start in District 2, level 3
18 A4HTAAC0 Start in District 3, level 1
19 A8HTAAC0 Start in District 3, level 2
20 BCHTAAC0 Start in District 3, level 3
21 BGHTAAC0 Start in District 4, level 1
22 BLHTAAC0 Start in District 4, level 2
23 BRHTAAC0 Start in District 4, level 3
24 BWHTAAC0 Start in District 5, level 1
25 B0HTAAC0 Start in District 5, level 2
26 B4HTAAC0 Start in District 5, level 3
27 B8HTAAC0 Start in District 6, level 1
28 CCHTAAC0 Start in District 6, level 2
29 CGHTAAC0 Start in District 6, level 3
30 CLHTAAC0 Start in District 7, level 1
31 CRHTAAC0 Start in District 7, level 2
32 CWHTAAC0 Start in District 7, level 3
33 C0HTAAC0 Start in District 8, level 1
34 C4HTAAC0 Start in District 8, level 2
35 C8HTAAC0 Start in District 8, level 3
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
Revenge of Shinobi, Sega Classic and related names are trademarks
of SEGA.
Sonic the Hedgehog 2 (tm) Game
Sonic's back! How do you follow one of the alltime favorite action games? Try
putting a "Tail" on Sonicand having it follow him! The 2player competitive mode
is excellent too. We have plenty of great SON2 Codes for you, including the
muchrequested jump codes. Enjoy! Codes 1 THRU 16 also work for Tails in a
oneplayer game. There is only one total for Sonic's rings in a oneplayer game.
Normally, you have to grab all seven chaos emeralds, get at least 50 rings, and
jump to turn into Super Sonic (and be invincible). But by choosing from among
Codes 58 thru 64 and 65 thru 69, you can reduce the number of emeralds and
rings you have to get. With Code 70, you won't lose your rings with time and drop
back down to regular Sonic. And to help you become Super Sonic on the last
level, where there are normally no rings, Codes 58, 65 and 72 will do the trick
just jump. Finally, access the level select menu with Code 71.
THERE ARE 2 VERSIONS OF THIS GAME. IF ONE CODE DOESN'T WORK
ON YOUR GAME, TRY THE OTHER
SON2
CODE KEY IN . . . EFFECT . . .
1A SASTDJ1A Rings worth 2player 1
1B SATADJTJ
2A SASTDN1A Rings worth 3player 1
2B SATADNTJ
3A SASTDT1A Rings worth 4player 1
3B SATADTTJ
4A SASTDY1A Rings worth 5player 1
4B SATADYTJ
5A SASTD21A Rings worth 6player 1
5B SATAD2TJ
6A SASTD61A Rings worth 7player 1
6B SATAD6TJ
7A SASTDA1A Rings worth 8player 1
7B SATADATJ
8A AE8AAAD2 Start with 1 life instead of 3player 1
8B AE8AAADN
9A AY8AAAD2 Start with 5 livesplayer 1
9B AY8AAADN
10A A68AAAD2 Start with 7 livesplayer 1
10B A68AAADN
11A BE8AAAD2 Start with 9 livesplayer 1
11B BE8AAADN
12A DE8AAAD2 Start with 25 livesplayer 1
12B DE8AAADN
13A GJ8AAAD2 Start with 50 livesplayer 1
13B GJ8AAADN
14A KN8AAAD2 Start with 75 livesplayer 1
14B KN8AAADN
15A NN8AAAD2 Start with 99 livesplayer 1
15B NN8AAADN
16A JW3ACA4J Infinite livesplayer 1
16B JW3ACA4Y
17A SATADJVW Rings worth 2player 2
17B SATADJW8
18A SATADNVW Rings worth 3player 2
18B SATADNW8
19A SATADTVW Rings worth 4player 2
19B SATADTW8
20A SATADYVW Rings worth 5player 2
20B SATADYW8
21A SATAD2VW Rings worth 6player 2
21B SATAD2W8
22A SATAD6VW Rings worth 7player 2
22B SATAD6W8
23A SATADAVW Rings worth 8player 2
23B SATADAW8
24A AE8AAAD8 Start with 1 life instead of 3player 2
24B AE8AAADW
25A AY8AAAD8 Start with 5 livesplayer 2
25B AY8AAADW
26A A68AAAD8 Start with 7 livesplayer 2
26B A68AAADW
27A BE8AAAD8 Start with 9 livesplayer 2
27B BE8AAADW
28A DE8AAAD8 Start with 25 livesplayer 2
28B DE8AAADW
29A GJ8AAAD8 Start with 50 livesplayer 2
29B GJ8AAADW
30A KN8AAAD8 Start with 75 livesplayer 2
30B KN8AAADW
31A NN8AAAD8 Start with 99 livesplayer 2
31B NN8AAADW
32A JXGACA7G Infinite livesplayer 2
32B JXGACA7W
33A KBVTCAE2 Jump lower
33B KBVTCAE2
34A FVVTCAE2 Jump a little higher
34B FVVTCAE2
FOR CODES 35 AND 36, SWITCH OFF IF YOU GET STUCK SOMEWHERE
OR WANT TO SINK IN WATER
35A EBVTCAE2 Jump a lot higher
35B EBVTCAE2
36A CBVTCAE2 Jump really high
36B CBVTCAE2
37A A02TCAF8 Sonic stays invincible for a shorter
time after getting hit
37B A02TCAGL
38A 982TCAF8 Sonic stays invincible for a longer
time after getting hit
38B 982TCAGL
39A ALTACA8N Sonic becomes invisible and
invincible for the rest of the level
after getting hitmust have at least
one ring (switch off and then on to
make Sonic visible)
39B ALTACA82
40A ALTACA9J Once invincible (stars), Sonic stays
Invincible for the rest of the level
40B ALTACA9Y
41A ATTTCA4W Sonic doesn't lose rings when hit
41B ATTTCA58
42A ATTTCA5G Tails doesn't lose rings when hit
42B ATTTCA6W
43A AH2TCAH6 Sonic needs only 1 ring instead of 50
to enter special stage after touching
a star post
43B AH2TCAHN
WITH CODES 44 THRU 57, THE COUNTER DOESN'T SHOW THE EXTRA
RINGS, BUT YOU DO GET THEM
44 SBJAHJWJ Rings worth 2 in special stages
Sonic
44B SBJAHJV2
45 SBJAHNWJ Rings worth 3 in special stages
Sonic
45B SBJAHNV2
46 SBJAHTWJ Rings worth 4 in special stages
Sonic
46B SBJAHTV2
47 SBJAHYWJ Rings worth 5 in special stages
Sonic
47B SBJAHYV2
48 SBJAH2WJ Rings worth 6 in special stages
Sonic
48B SBJAH2V2
49 SBJAH6WJ Rings worth 7 in special stages
Sonic
49B SBJAH6V2
50 SBJAHAWJ Rings worth 8 in special stages
Sonic
50B SBJAHAV2
51 SBJAHJWR Rings worth 2 in special stages
Tails
51B SBJAHJV8
52 SBJAHNWR Rings worth 3 in special stages
Tails
52B SBJAHNV8
53 SBJAHTWR Rings worth 4 in special stages
Tails
53B SBJAHTV8
54 SBJAHYWR Rings worth 5 in special stages
Tails
54B SBJAHYV8
55 SBJAH2WR Rings worth 6 in special stages
Tails
55B SBJAH2V8
56 SBJAH6WR Rings worth 7 in special stages
Tails
56B SBJAH6V8
57 SBJAHAWR Rings worth 8 in special stages
Tails
57B SBJAHAV8
FOR CODES 58 THRU 64, DON'T GRAB MORE CHAOS EMERALDS THAN
THE AMOUNT YOU NEED
58 ACZTCACA Need 0 chaos emeralds to become
Super Sonic (in addition to rings)
58B ACZTCACN
59 AGZTCACA Need 1 Chaos Emerald to become
Super Sonic (in addition to rings)
59B AGZTCACN
60 ALZTCACA Need 2 chaos emeralds to become
Super Sonic (in addition to rings)
60B ALZTCACN
61 ARZTCACA Need 3 chaos emeralds to become
Super Sonic (in addition to rings)
61B ARZTCACN
62 AWZTCACA Need 4 chaos emeralds to become
Super Sonic (in addition to rings)
62B AWZTCACN
63 A0ZTCACA Need 5 chaos emeralds to become
Super Sonic (in addition to rings)
63B A0ZTCACN
64 A4ZTCACA Need 6 chaos emeralds to become
Super Sonic (in addition to rings)
64 A4ZTCACN
65 AGZTCACJ +AGZTCACY + K4ZTCA92 Need 1 ring to
become Super Sonic (in addition to
chaos emeralds), don't lose rings
with time
65 K4ZTCA9N
66 A0ZTCACJ Need 5 rings to become Super Sonic
(in addition to chaos emeralds)
66B A0ZTCACY
67 BLZTCACJ Need 10 rings to become Super
Sonic (in addition to chaos emeralds)
67B BLZTCACY
68 DGZTCACJ Need 25 rings to become Super
Sonic (in addition to chaos emeralds)
68B DGZTCACY
69 FCZTCACJ Need 40 rings to become Super
Sonic (in addition to chaos emeralds)
69B FCZTCACY
70 K4ZTCA9N Super Sonic doesn't lose rings with
time
70B K4ZTCA92
71 RE8AA60W Level select menuat title screen,
hold down A while pressing start
71B RE8AA60G
72 2VATBCRN Start most levels with some rings1
player game only (number of rings
varies with stage, and you can still
lose rings)
72B 2VATBCRA
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
Sonic the Hedgehog 2 and related names are trademarks of SEGA.
Team USA Basketball (tm) Game
OK, sports fans. Line up to play with the Olympic dream team in a
realistic game of hoops against their worldclass opponents.
Normally, international rules apply, but with the Game Genie (tm)
you can break the rules. Get a head start against the tough computer
or a human opponent with DREAM Code 6, and stop the shot clock
with Code 12. If you're an expert, give your opponent a 25point spot
and play the game without any timeouts with Codes 11 and 21.
DREAM
CODE KEY IN . . . EFFECT . . .
1 R19T860T MASTER CODEMUST BE ENTERED
2 AYCAAAHY Player 1 starts with 5 points
3 BJCAAAHY Player 1 starts with 10 points
4 B6CAAAHY Player 1 starts with 15 points
5 CTCAAAHY Player 1 starts with 20 points
6 DECAAAHY Player 1 starts with 25 points
7 AYCAAAH6 Player 2 starts with 5 points
8 BJCAAAH6 Player 2 starts with 10 points
9 B6CAAAH6 Player 2 starts with 15 points
10 CTCAAAH6 Player 2 starts with 20 points
11 DECAAAH6 Player 2 starts with 25 points
12 ATHAAA2L Stop shot clock
13 AKTTAAFG Free throws worth 2
14 AVTTAAFG Free throws worth 4
15 AZTTAAFG Free throws worth 5
16 BKTTAAFG Free throws worth 10
17 AKTTAAF0 Baskets worth 3
18 AZTTAAF0 Baskets worth 5
19 AZVAAAAW 3point baskets worth 5
20 BKVAAAAW 3point baskets worth 10
21 AA8TCABE Player 1 starts with 0 timeouts
22 AE8TCABE Player 1 starts with 1 timeouts
23 AN8TCABE Player 1 starts with 3 timeouts
24 AT8TCABE Player 1 starts with 4 timeouts
25 AA8TCABN Player 2 starts with 0 timeouts
26 AE8TCABN Player 2 starts with 1 timeouts
27 AN8TCABN Player 2 starts with 3 timeouts
28 AT8TCABN Player 2 starts with 4 timeouts
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
USA Basketball is a trademark of USA Basketball.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
The Terminator (tm) Game
Help Kyle Reese in his battle with the unpleasant cyborg from the
future. TERM Code 1 may allow Kyle to be trapped, so be quick and
switch off effects to free him.
TERM
CODE KEY IN . . . EFFECT . . .
1 R03A861A Protectionsome things can still kill you
FOR CODES 2 THRU 6, SOME TIME BOMBS MAY DO NO DAMAGE
2 AW9T8A78 Infinite time bombs once at least one is
awarded
3 AG2A8AG0 Time bombs awarded 1 at a time, maximum 9
allowed
4 AL2A8AG0 Time bombs awarded 2 at a time,maximum 9
allowed
5 A02A8AG0 Time bombs awarded 5 at a time, maximum 9
allowed
6 BL2A8AG0 Time bombs awarded 9 at a time, maximum 9
allowed
7 BC2A8AH2 Energy capsules worth 1/2 normal (1 unit)
8 EC2A8AH2 Energy capsules worth 2x normal (4 units)
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
The Terminator and related name are trademarks of Cinema '84.
Toki: Going Ape Spit (tm) Game
Don't let Dr. Stark get away with making a monkey out of you! Use
these Game Genie codes to streak through his palace and rescue your
girl! Wanda would want ya to win her with APE Code 1 for infinite
lives, Code 9 to keep your shots regardless of the timer, and Code 36
to kill the palace guards with no shots.
APE
CODE KEY IN . . . EFFECT . . .
1 ATWTCA88 Infinite lives
2 BC3TAA4T Infinite credits
3 AW4TAA72 Infinite time to decide if you want to
continue
4 AATTCA44 Infinite time to complete each round
5 9TSTDGJE + MESTCRAG 8 minutes to complete round
6 9TSTDGJE + MESTCLAG 6 minutes to complete round
7 9TSTDGJE + MESTCGAG 4 minutes to complete round
8 A2VTCA74 Never lose extra energy spitballs on dying
9 AATTCAGA Never lose extra energy spitballs when time
runs out
NOTE: CODES 10 THRU 19 DO NOT WORK FOR GRAPES
10 E11ACCD6 Extra life for every piece of food
11 E11ADAD6 Extra life for every 10 pieces of food
12 E11ACAM6 Extra life for every 20 pieces of food
13 E11ADAM6 Extra life for every 30 pieces of food
14 E11ACAX6 Extra life for every 40 pieces of food
15 E11ACA56 Extra life for every 60 pieces of food
16 E11ADA56 Extra life for every 70 pieces of food
17 E11ACBD6 Extra life for every 80 pieces of food
18 E11ADBD6 Extra life for every 90 pieces of food
19 E11ADXD6 Extra life for every 99 pieces of food
20 CCVTAA90 Never lose shoes due to time (but still lose
them on dying or advancing to next stage)
21 ACWAABFN Shoes last 32x normal time
22 ACWAAAZN Shoes last 16x normal time
23 ACWAAAPN Shoes last 8x normal time
24 ACWABAFN Shoes last 4x normal time
25 ACWAATFN Shoes last 2x normal time
26 ACWAAEFN Shoes last 1/2x normal time
27 ACWAACFN Shoes last 1/4x normal time
28 BLVTAA72 Never lose invincibility due to time (but still
lose it on advancing to next stage)
29 ACWAABF8 Invincibility lasts 32x normal time
30 ACWAAAZ8 Invincibility lasts 16x normal time
31 ACWAAAP8 Invincibility lasts 8x normal time
32 ACWABAF8 Invincibility lasts 4x normal time
33 ACWAATF8 Invincibility lasts 2x normal time
34 ACWAAEF8 Invincibility lasts 1/2x normal time
35 ACWAACF8 Invincibility lasts 1/4x normal time
NOTE: CODES 36 THRU 44 DO NOT WORK FOR THE FIRST PALACE GUARD
(STARK'S MACHINE)
36 AL7ACA58 Palace guards are automatically defeated
37 AL7ACA58 + AG7ADE56 Takes 1 shot to kill palace guards
38 AL7ACA58 + A07ADE56 Takes 5 shots to kill palace
guards
39 AL7ACA58 + CC7ADE56 Takes 10 shots to kill palace
guards
40 AL7ACA58 + EC7ADE56 Takes 20 shots to kill palace
guards
41 AL7ACA58 + GC7ADE56 Takes 30 shots to kill palace
guards K
42 AL7ACA58 + LC7ADE56 Takes 50 shots to kill palace
guards
43 AL7ACA58 + RC7ADE56 Takes 70 shots to kill palace
guards
44 AL7ACA58 + XG7ADE56 Takes 99 shots to kill palace
guards
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
Toki: Going Ape Spit (tm) and related names are trademarks of SEGA.
Two Crude Dudes (tm) Game
2player simultaneous action and great graphics contribute to this
allaround fun fighting game.
CRUDE
CODE KEY IN . . . EFFECT . . .
1 BEBAAAFT Start with 9 liveseach player
2 BEBAAAFJ Start with 9 continues
3 AJ0AAABG Start on level 2
4 AN0AAABG Start on level 3
5 AT0AAABG Start on level 4
6 AY0AAABG Start on level 5, first part
7 A20AAABG Start on level 5, second part
8 AWYTAA22 Most enemies do not hurt
Two Crude Dudes and related names are trademarks of Data East
USA, Inc.
X=====================================X
Another file downloaded from: The NIRVANAnet(tm) Seven
& the Temple of the Screaming Electron Taipan Enigma 510/9355845
Burn This Flag Zardoz 408/3639766
realitycheck Poindexter Fortran 510/5271662
Lies Unlimited Mick Freen 801/2782699
The New Dork Sublime Biffnix 415/864DORK
The Shrine Rif Raf 206/7946674
Planet Mirth Simon Jester 510/7866560
"Raw Data for Raw Nerves"
X=====================================X
EMail Fredric L. Rice / The Skeptic Tank
